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Wetheringsett C of E Primary School

It is the smallest of all seeds but when it grows up it is the biggest of all plants. It becomes a tree, so that birds come and make their nests.' Matthew 13:32

Computing

Intent

Our computing curriculum is designed to equip children with the tools to go out into the wider world; our goal for computing education is that children are able to use computational thinking and creativity to understand and change the world, through the ‘big ideas’: 

Coding – “I am computing literate because I use logical thinking to create algorithms and programs.”

Communication – “I am computer limited because I use information and communication technology to express myself and present my ideas.”

E-Safety – “I am computer literate because I use technology responsibly and know how to stay safe online.”

 

Implementation

Computing is taught through ‘Twinkl Computing’ and in mixed year groups; KS1, LKS2 and UKS2. It is blocked throughout the year so children can achieve depth in their learning.  Children are taught the digital literacy skills of word processing, simple programming, presentation and online safety. They will also use digital technology to support their learning in other subjects, which enables them to consolidate their digital literacy skills.  Explicit links between children’s own lives and the use of technologies studied will be made during lessons, where appropriate.

The main tools for teaching coding are Beebots in Key Stage 1 and Scratch in Year 2 onwards.  As an extension of Scratch, Crumblebots are also used in UKS2 and children attend BT Adastral Park for an immersive robotics and coding day.

Our scheme of work is in line with the National Curriculum and consideration has been given to ensure progression across topics and throughout each teaching group.

 

Impact

Learning in computing will be enjoyed across the school. Teachers will have high expectations and quality evidence will be presented in a variety of forms. By the end of their time at Wetheringsett, children will use digital and technological vocabulary accurately, alongside a progression in their technical skills. They will be confident using a range of hardware and software and will produce high-quality purposeful products. Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.

 

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